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Clutch

Saves yourself from falling.


Trigger​

Chooses when clutching should activate. The drop is measured from where the simulation says you will land, not from a straight line down.

  • ALWAYS: always attempt a clutch
  • ON VOID: only when the simulation runs out of world without landing
  • ON LETHAL FALL: only when the drop would do more damage than you have health, or you are heading into the void
  • FALL DISTANCE: only when the drop is deeper than Blocks, whether or not it would kill you

Blocks​

Minimum drop depth, in blocks, for FALL DISTANCE mode.

Only on combat damage​

Only arm after you have been hit recently, so it stays out of the way when you jump off something deliberately. Ignored: fall damage, fire and lava, drowning, freezing, starving, the void, and standing in cactus, sweet berries, magma or powder snow.

Damage window (ticks)​

How long Clutch stays armed after being hit.

Behaviour​

Auto ladder​

Fall back to a ladder rescue when a block path cannot reach in time. Needs ladders in your hotbar, which are then excluded from normal clutch blocks.

Allow staircase up​

Repeated jumps in quick succession queue a staircase, letting Clutch catch you one level higher than the plain fall would.

Search depth​

How many blocks Clutch may chain together to reach the catch spot.

Search radius​

How wide a ring around your predicted position Clutch sweeps for blocks to build off. The sweep is biased along the way you are moving.

Fail delay (ms)​

How long to wait before trying to find a route again after a failure.

Limit blocks​

Refuse a clutch that would need more than Max blocks.

Clutch move delay​

Ticks of movement freeze after a clutch completes, so you do not immediately walk back off the edge.

Rotations​

Speed​

Maximum flick speed, in degrees per tick, when placing blocks.

Reset angle​

Look back to your original angle once the clutch is done.

Reset angle delay​

Ticks to wait before resetting the angle.

Items​

Return to last slot​

Select the slot you were holding before the clutch once it completes.

Return delay​

Ticks to wait before restoring the slot.

Blacklist​

Do not clutch with these blocks.

Held whitelist​

Only clutch while holding a whitelisted block, and only use the held block.

Show block count​

Show the number of blocks left in the modules list, or the number of placements remaining while a clutch is running.