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Dojo Helper

Provides helpers for the Control, Discipline, Force, and Mastery Dojo challenges.


Dojo Helper reads the scoreboard to determine which challenge is active. Each helper only runs during its matching challenge.

Only in dojo​

Requires the scoreboard to identify the Dojo arena before any challenge helper can run.

Discipline​

Discipline sword swap​

Switches to the sword matching the helmet worn by the zombie under your crosshair.

Discipline swap delay ms​

Sets the minimum delay between automatic sword swaps.

Force​

Force target ESP​

Highlights valid Force challenge zombies using their exact entity hitboxes.

Block wrong force hits​

Cancels attacks against incorrect Force targets. These targets are also rejected by the global Target Filter, so modules such as Kill Aura will ignore them.

Force color​

Sets the colour used to highlight valid Force targets.

Control​

Control aimbot​

Uses client rotations with perspective movement to track the active Control target.

Control prediction​

Sets how far ahead of the moving target the aimbot aims.

Mastery​

Mastery target ESP​

Highlights selected wool targets on the Mastery pillars.

Mastery lock​

Uses client rotations with perspective movement to lock onto a selected wool target.

Mastery aim at green​

Allows green wool to be selected by Mastery ESP and lock.

Mastery aim at yellow​

Allows yellow wool to be selected by Mastery ESP and lock.

Mastery aim at red​

Allows red wool to be selected by Mastery ESP and lock.

Mastery color​

Sets the colour used to highlight Mastery targets.

Rotation speed​

Sets how quickly Mastery lock rotates toward its target.