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Chams

Renders player models, armor, and held items through walls.


Style​

Controls the material used on the player model.

  • SHADER: replaces the player's material with a custom shader
  • NONE: keeps the normal player textures while removing world depth

Ignore Target Filter​

When enabled, Chams renders all other living players instead of using the global Target Filter rules.

Shader​

Only visible in SHADER style. Selects the shader material used for players, armor, and held items.

  • GALAXY
  • VOID
  • COLOR

Shader Color​

Only visible when Style is SHADER and Shader is COLOR. Sets the colour and alpha used by the color shader.