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3D ESP

Highlights nearby players in the 3D world.


Render Mode​

How the highlight is drawn around each player.

  • BOX: a filled translucent box with a solid outline
  • CORNERS: only the eight corner brackets of the box, giving a bracketed look
  • GLOW: uses Minecraft's player outline effect instead of drawing a box

Ignore Target Filter​

When enabled, 3D ESP renders all other living players instead of using the global Target Filter rules.

Color Mode​

Sets the colour used to highlight players.

  • TEAM: uses the dyed colour of the target's helmet
  • HEALTH: colour shifts from green at full health through yellow to red at low health
  • STATIC: uses a fixed colour of your choice

Fill Alpha​

Opacity of the filled box interior, only visible in BOX mode.

Outline Alpha​

Opacity of the box outline or corner brackets.

Line Width​

Thickness of drawn box/corner lines, and the base width of the glow outline.

Expand​

How much the bounding box is expanded outward on all sides beyond the player's actual hitbox.

Corner Size​

How long each corner bracket is in CORNERS mode.

Rotate​

Rotates boxes and corners to follow where each player is looking.

Team Only​

When enabled, players without a dyed helmet are skipped entirely in TEAM mode. When disabled, they fall back to the theme colour.