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Timer Range

Changes game speed briefly while closing the final gap to an opponent.


Mode​

  • REGULAR: bursts forward first, then freezes for the same duration
  • LEGIT: freezes first, then releases the stored time as a burst
  • RICOCHET: runs at the configured timer speed, jumps to its mirror around 1.0x for the configured re-entry time, then returns directly to 1.0x

Timer speed​

The game speed used during the slowdown phase, from a complete 0x freeze through 1x.

Activation range​

The minimum and maximum target distance where a cycle may begin. Timer Range only activates while moving toward a visible, valid player.

Duration (ms)​

How long the configured timer speed remains active.

Re-entry time (ms)​

In Ricochet mode, controls how long the mirrored timer speed remains active before jumping directly to 1.0x.

Cooldown (ms)​

The minimum time between timer bursts.

Block while frozen​

In Regular mode, use a held block-capable weapon while repaying the timer burst.

Conditions​

Timer Range can require the physical left mouse button, a weapon in the main hand, and no item currently being used.