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Silent Aura Ghost

Silently aims and attacks enemies when they enter your range


Mode​

Which attack pacing method Silent Aura uses.

  • CPS: clicks per second mode
  • SEQUENTIAL: attack after an attack cooldown ends

Targeting​

  • SINGLE: stays on one target until it leaves range
  • SWITCH: cycles through up to Max targets, holding each for Switch delay
  • MULTI: attacks everything in range on the same click

Rotations​

How the aim reaches the target.

  • SMOOTH: eases toward it over several ticks, capped by Smoothness
  • SNAP: covers the whole angle in a single tick

Range​

Attack range. Measured from your eyes to the closest point on the target's hitbox, the same way the server measures reach, so this is not the same as the distance between the two of you.

Swing range​

How far out the arm keeps swinging. Between this and Range you click without attacking, which keeps the click pattern unbroken as a target drifts in and out.

Aim range​

How far out the rotation starts tracking. Anything already inside Range is still preferred, so this only pulls the aim onto someone early.

FOV​

Field of view for automatic targeting.

CPS​

Clicks per second when in CPS mode. Clicks are scheduled in real milliseconds with a small random offset rather than being locked to the tick, so the interval between them varies the way a hand does.

Extra delay​

Additional tick delay when using SEQUENTIAL mode.

Smoothness​

How quickly the aim rotates toward the target, in degrees per tick. Only used by SMOOTH.


Targeting​

Sort​

Which target wins when several are in range.

  • ANGLE: the one closest to where you are already looking
  • DISTANCE: the closest
  • HEALTH: the weakest
  • HURT TIME: whoever is furthest out of hit cooldown

Aim point​

  • NEAREST: aims at the part of the hitbox closest to your crosshair, pulled slightly inside it. Turns less at close range and lands more hits at the edge of reach
  • CENTER: aims at the middle of the target

Switch delay​

How long to stay on one target before moving to the next. SWITCH only.

Max targets​

How many targets to cycle through in SWITCH, or how many to hit at once in MULTI.

Raycast​

Only attack when the silent rotation actually lands on the target. Turning this off attacks on distance alone, which hits more but is far more obvious.

Visibility check​

Ignore targets behind walls.

Players only​

Restrict attacks to players.


Conditions​

Require mouse down​

Only run while you are holding left click.

Weapon only​

Only run while holding a sword, axe or trident.

Not while using item​

Stop while eating, drinking or drawing a bow.

Not while mining​

Stop while breaking a block.


Auto Block​

Uses the Auto Block module's configuration to auto block while engaging.

Auto Rod​

Uses the Auto Rod module's configuration on targets up to 8 blocks away.

Auto weapon​

Switches to the best hotbar weapon when a target is found. Swords are always preferred over axes and tridents, and attack damage only decides between weapons of the same kind.